Appendix G: Ability Score Uses Cheat Sheet.
There are 10 ability scores within the game, and each of them could range from -2 (negative 2) to +2 (positive 2).
This section, “Ludicrous Ludo: Appendix F,” is adapted from pages 79-81 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo: Appendix F” is under a CC BY-SA 4.0 license.
- Attack:
- Damage dealt by weapon attacks.
- Damage dealt by punches and running punches.
- The offender for contest rolls for tackling.
- The offender for contest rolls for shoving and grappling.
- Constitution:
- The party's maximum HP.
- The defender for contest rolls being made for being stunned.
- Saving throws against some spells.
- Saving throws against some creature attacks.
- Speed:
- Bonus die rolls.
- Rolling for turn order.
- The defender for contest rolls for tackles.
- Setting the goal on the saving throw for ambushing a piece on a star space.
- Saving throw for continuing to move after getting 3 or more consecutive 6s on movement rolls.
- Magic:
- The effectiveness of various spells.
- The range of certain spells.
- Contest rolls for certain spells.
- Determining who gets to shuffle the Spell Deck during setup.
- Dexterity:
- The party’s offense modifier.
- The party’s defense modifier.
- The defender for contest rolls for shoving and grappling.
- Saving throws for resisting ambush while on a star space.
- Saving throws for resisting trap space.
- Intelligence:
- Maximum hand size for spell cards.
- The offender for contest rolls related to hacking structures.
- The offender for contest rolls related to attacking across great divides within your homefield.
- The offender for contest rolls for the complex ambush form.
- Being the offender in the taunt action's contest rolls.
- Engineering:
- Structures are affected by their engineering focus.
- Setting the goal on the saving throw for becoming restrained after an opponent lands on your trap space.
- The defender for contest rolls relating to hacking structures.
- Adaptability:
- The effectiveness of dodges when behind cover.
- The amount of bonus gained by sneak attacks.
- The amount of a penalty applied when taunting an opponent with whom your party does not share a common language.
- The defender for contest rolls for the complex ambush form.
- The amount of penalty applied when subject to some weather conditions.
- The amount of penalty applied when subjected to some wind conditions.
- Neuroticism:
- The contest roll for reviving a friendly piece.
- Being the defender for contest rolls for the taunt action.
- Saving throws for resisting becoming frightened.
- The contest roll for being the offender on a crucial tackle.
- Luck:
- The contest roll for fishing on fishing spaces.
- Setting the goal for saving throws related to resisting negative effects from using teleportation spaces.
- Both sides of the contest roll for skirmishes.
- Saving throws for resisting taking damage from hail.
- Damage taken from some results of the miscast table.
This section, “Ludicrous Ludo: Appendix F,” is adapted from pages 79-81 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo: Appendix F” is under a CC BY-SA 4.0 license.