• Home
  • Book List
  • eBooks Page
  • Ludicrous Ludo Free Edition
    • Main Page
  • About the Business
    • Our Team
    • Contact
    • Let Us Annoy You
  • Policies
    • Acceptable Use Policy
    • Shop Policies
    • Content Warning
  • Home
  • Book List
  • eBooks Page
  • Ludicrous Ludo Free Edition
    • Main Page
  • About the Business
    • Our Team
    • Contact
    • Let Us Annoy You
  • Policies
    • Acceptable Use Policy
    • Shop Policies
    • Content Warning
PROJECT ANNUSTARIA
  • Home
  • Book List
  • eBooks Page
  • Ludicrous Ludo Free Edition
    • Main Page
  • About the Business
    • Our Team
    • Contact
    • Let Us Annoy You
  • Policies
    • Acceptable Use Policy
    • Shop Policies
    • Content Warning
Chapter 16: Races.​
A human from the capital city, an elf from an enchanted forest, or a Naga from the underground, does one of these describe your party? These and many other possibilities are a part of your party, their biology, and their lineage. This part of your party’s background is done in a system of race within this game’s world. This chapter hopes to talk about the lore and gameplay mechanics related to this, as well as the entries of the races available in Ludicrous Ludo.
16.1 Selecting a Race:    

Like many fantasy RPGs, selecting a race is part of the character/party creation process. For this game, race does not refer to the real-world socio-cultural idea of race but rather to fantasy species and humans. Your selection affects not only how your party plays but also their backstory and lore. In Ludicrous Ludo, there are six races listed by unlock level. These are the 3 within the free version of the game, which are listed alphabetically:
  • Elf
  • Human.
  • Goblin.

Each party may only choose one race, and there are no half-races. Your selection affects multiple aspects of your party, including your stats, native language, and more. These are what your party’s race affects:
  • Stat Increases.
  • Bonus Die.
  • Bonus Die #.
  • Language.
  • Suggested Classes.
​​

4 more unlockable races are contained within the Complete Version of Ludicrous Ludo.
Ludicrous Ludo Complete Edition

​This section, “Ludicrous Ludo Free Edition: Section 16.1”, is adapted from page 3 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo: Section 16.1” is under a CC BY-SA 4.0 license.

16.2 Stat Increases:    

Each race gives increases to different stats. For example, if a party previously has a value of +1 for attack, and you choose the goblin race, which has a +1 for attack, the new value for that stat is +2. A stat may never be higher than +2, and if it were higher, the increase does not take it above that. One of the races, elves, has a -2 value, which may not cause a stat to go below a total value of -2.

    
​
Humans are different, having the ability to put your increases towards your chosen stats at the cost of having less of a total increase. More rules regarding this are outlined within the entry for humans.


This section, “Ludicrous Ludo: Section 16.2”, is adapted from page 3 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo: Section 5.1” is under a CC BY-SA 4.0 license.

16.3 Racial Size:    

Different races within the game have a different average size. These differences are reflected within some of the game’s mechanics, such as how size might give one side an advantage over another. This part of a race’s stats determines the size of the members of your party. Playable races are either categorized as “small” or “medium.” Refer to the graph below:
Picture
This section, “Ludicrous Ludo: Section 16.3”, is adapted from pages 3 and 92 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo: Section 16.3” is under a CC BY-SA 4.0 license.

16.4 Bonus Die:    

Every player has a bonus die, which allows the player to gain extra movement occasionally. The value of this die starts at 0. It could be increased in multiple ways. One of the ways is for you or another player to roll a number outlined by your race under “bonus die #” for a movement roll. You would need to progress the bonus die before another roll or action, bonus action, or turn has been made. Another method is to take the ready action as an action on your turn. Bonus die rolls cannot progress a player’s bonus die value.

    
Once it is filled to the amount equal to the maximum number that could show on the die, you can use it by taking a bonus action on your turn. The value may not exceed this maximum, and any potential progression opportunities are wasted if it is at its maximum. 


When you use the bonus action, make a movement roll with your race’s bonus die (d6, d8, d10). Players must follow all of the rules regarding movement rolls. However, you may not gain additional rolls from rolling a certain number, like a player can with regular movement rolls. After it is used, its value is reset to 0.
Picture

16.5 Language:    

One of the methods for your party to learn a language is through their race. Which languages their gain are listed under the “language” section of the race. Which one or more languages they speak is important because it could prevent difficulties doing certain tasks, avoiding a penalty applied to those tasks. Examples where this applies include taunting and hacking. Parties could learn more languages through perks.


This section, “Ludicrous Ludo: Section 16.5”, is adapted from pages 3 and 59 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo: Section 16.5” is under a CC BY-SA 4.0 license.

16.6 Suggested Classes:    

Any race can be any class, and any class can comprise any race. However, some races are more likely to become certain classes, as illustrated in the corresponding section. The suggested classes feature is primarily used for selecting a random class, which is achieved by rolling the appropriate die and referring to the list.

  
Since the Complete and Free Versions of Ludicrous Ludo have different content in terms of classes, some races (goblins, humans, and elves) have different suggested class lists across the two versions. Players may choose either list to use, assuming that they have access to both. If they do not have access to both versions’ lists, they will use the one to which a player has access.

16.7 Randomly Picking a Race:    

Refer to the following table. If you get a race that you have not yet unlocked, either reroll or make an exception to the leveling and unlocking rules.

    
Since the Complete and Free Versions of Ludicrous Ludo have different content, each has its own lists or races available. Players may choose either list to use, assuming that they have access to both. If they do not have access to both versions’ lists, they will use the one to which a player has access.
Picture

16.8 Races:

Human:
Unlocked at Level 1.

Humans are among the most adaptable of the races. Rather than specializing in particular strengths and weaknesses, different humans specialize in different things. As a result, they have a strong presence in the game’s world. They may not have special ancestry, powers, or a supernatural presence, but they make up for it in the civilizations that they have formed.

Attributes:
  • Stats Increases:
    • Increase 3 stats of your choosing by 1. You may not choose the same stat twice to improve with this race.
  • Size: Medium (3)
  • Bonus Die: 
    • Die: Normal (d8)
    • Bonus Die #: 3
  • Language: Human Common.
Picture

Goblin:
Unlocked at Level 1.

Goblins are small and grotesque fey creatures. Different groups of goblins have different views on other races. Some prefer to live in isolated societies surrounded by other goblins, which typically leads to a resentment of other races, and possibly even hostility. Some, however, prefer to work with people of different races for more wealth and opportunity. Oftentimes, they act as minions to nefarious masters because they are less likely to have strong morals.

Attributes:
  • Stats Increases:
    • +2 Speed.
    • +1 Adaptability.
    • +1 Neuroticism.
  • Size: Small (2)
  • Bonus Die: 
    • Die: Fast (d6)
    • Bonus Die #: 2.
  • Language: Goblin.
Picture

Elf:
Unlocked at level 2.

Beautiful, magical, and otherworldly are all words that people would use to describe elves. This race typically inhabits the woodlands, with the woodlands normally inhabited being those with supernatural or beautiful features. Due to their surroundings and ancestral background, elves typically learn magic, weapons, or both. Although many elves have a philosophy of grace, some villages do not follow through with this idea.

Attributes:
  • Stats Increase:
    • +2 Dexterity.
    • +2 Magic.
    • +1 Attack.
    • +1 Luck.
    • -2 Engineering.
  • Size: Medium (3).
  • Bonus Die: 
    • Die: Normal (d8).
    • Bonus Die #: 5.
  • Language: Elvish.
Picture
4 more unlockable races are contained within the Complete Version of Ludicrous Ludo.
Ludicrous Ludo Complete Edition

​This section, “Ludicrous Ludo Free Edition: Section 16.8”, is adapted from pages 3, 59, and 92 of the “System Reference Document 5.1” by Wizards of the Coast LLC, which is under a CC BY 4.0 license. “Ludicrous Ludo Free Edition: Section 16.8” is under a CC BY-SA 4.0 license.
Previous Chapter
Ludicrous Ludo Main Page
Next Chapter
eBook Shop
book list
Contact